Manta Games

MantaGames is a small indie development company who are currently developing Vitality. Starting way back in 2007 with a sole programmer, MantaGames slowly built it's way up, having its own youtube  channel  . MantaGames is most well known for a simpler version of Vitality, known as Bloxed. It is also known for the cancelled first person shooter, Global Anarchy. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="float: left; width: 100%;" ! scope="col"|

The Team
Jared K. - Programmer and Game Designer Jared is the man who originally brought this all together. Applying his knowledge and experience, he started the project with the vision of making something never fully made before! Starting his roots as the creator of Bloxed, and many other projects, he moved forward and helped bring MantaGames to life! Michael PW. - Programmer and Game Designer Michael teamed up with Jared and co-founded MantaGames. He helps make things happen, assisting where needed with whatever there is to do; sharing the programming and design load with Jared. Having great experience with both 2D and 3D development, Michael helped build Vitality into what it is thus far. Rusty B. - Lead Artist, Animator and Game Designer Rusty joined the team a few months after the Vitality was started. Needing a graphical overhaul, Rusty supplied just what Vitality needed and ensured that the game matched the standard our team was aiming for. Rusty helped bring the graphical quality of the game to life, delivering his own interesting style to the table, which gave Vitality a personality it had previously lacked. Nicolas L. - Lead Composer Nicolas teamed up with the project during the Kickstarter campaign. After hearing his genius soundtrack for his latest title, Malevolence - Sword of Ahkranox, we are all really excited to see what he can bring to the table! Roland La Goy. - Lead Sound Design Artist Roland joined to the team armed with the task of managing the sound design for Vitality. Roland has been creating the sound-effects and ambient environmental loops for the game. He has previously worked on the successful Hero Siege by Panic Arts Studio. His personal portfolio can be found on Soundcloud. ​Development <p class="site-body-text-title" style="margin:18px;font-family:'SegoeUI';font-size:28px;color:rgb(255,255,255);line-height:normal;"><span style="color:rgb(153,153,153);font-size:14px;">Vitality is still in development, the game has just reached the Alpha stage meaning there is still alot of work to be done, and many many more features to come over the following months! We are excited to be able to show off what we have so far, and hope that releasing the Alpha will help build interest for the game. History The origins of Vitality stem back to Jared’s original 2D sandbox game, "Bloxed". Bloxed was originally released in early 2011; however, it did not have the backing or resources to be made into a full-fledged game. We have been working on Vitality since the late quarter of 2012, with design concepts reaching back to early 2012. The game has changed vastly in style and intention since then, adapting the game’s course to suite a more unique experience for the players. <p style="font-weight:bold;">
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